![]() This wouldn’t be a Danganronpa title without some death and Danganronpa V3 doesn’t pull any punches. ” After every twist in Monokuma’s rules or new realization as to why these characters are in this situation this game makes it tough to get comfortable and I was hooked.” ![]() Danganronpa V3 takes what was great about Trigger Happy Havoc and builds upon it with a more emotional premise and relatable story plot. As for me, I felt that Danganronpa V3 was everything I could ask and more. However, some of these changes might not sit well with long time fans. Over the chapters, I found that outside of the killing game, Danganronpa V3 takes some rather large liberties with the direction of its characters and story. The anxiety is overwhelming at times when I expect the worst during every morning announcement from Monokubs as they say over the loud speaker, “Rise and shine, ursine.” Any conversation I had with a character was dissected in order to gauge how likely the person I was talking to will murder me or another classmate. However, I appreciated the length because it gave me time to pick out my personal favorite characters and figure out who I can and cannot trust. The first chapter is quite long and includes a prologue to set up the story. Also, there are several huge turn of events that make this entry original and not comparable to any of the games before. With that said, the story is aware of any similarities it has to the previous games and one way or another calls itself out on the reused lines or ideas, which makes for some pretty amusing comments from Monokuma. Danganronpa v3 series#If you are a Danganronpa veteran, this might sound rather familiar and is reminiscent of situations that the series has presented before. More importantly, the students are trapped at the school and won’t be able to leave until one of them wins the killing game or two students are left. Although, that doesn’t mean players will be seeing the despair inducing bear any less throughout the game. This time around, five Monokubs will be taking on the responsibility of relieving some of the workload off their dad, Monokuma. Players assume the role of Kaede Akamatsu, the Ultimate Pianist, as she learns with the rest of her classmates that they are now participating in a killing game. The students range from the Ultimate Magician to the Ultimate Robot, so they cover quite a range of unusual skills. ![]() Like the previous titles, we are met with 16 high school students who hold the “Ultimate” title - the series’ running plot point that these kids are the objective best in certain fields. I’ll tell you now that Everything discussed in this review story-wise will only include the prologue and Chapter 1, but if you don’t want anything spoiled then please stop reading now.ĭanganronpa V3: Killing Harmony begins with an obscure opening that won’t make sense to anyone at the time, but ends up staying with you throughout the entire game. Well, that all changed when I finished Danganronpa V3: Killing Harmony. Each release was consistently good, but the series always seemed to be overshadowed by the the high standard set by T rigger Happy Havoc and I was under the impression that it couldn’t get any better than this. Following its release was a sequel, Danganronpa 2: Goodbye Despair, and a surprising third person shooter featuring a few notable characters, Danganronpa Another Episode: Ultra Despair Girls. However, when Danganronpa: Trigger Happy Havoc first released in the West in 2014 it became one of my personal favorite visual novels. But there’s always that thought in the back of your head that asks, “What if this sucks?” Sadly, for some games this is the case and the series ends for good. I mean, sure, it’s a way to extend the brand and continue the story. ![]() ![]() Let me just come out and say, as a fan of any particular franchise, sequels can be pretty scary. ![]()
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